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- Elemental Mastery: lightning and ice now gain bonus damage from strength past Tier 4 (+5% per point past 12)
- Lightning arcs deal more damage the more shock strength you stack
- Ice shatter and frostfire steam damage scale with excess freeze strength
- Stats panel (Tab) now shows Mastery bonus for lightning and ice when active
- Desktop app — download Quillstorm for Windows, Mac, or Linux
- Electron wrapper loads from live site with auto-updater for seamless updates
- New landing page at playquillstorm.com with download links and browser play option
- Redesigned main menu — atmospheric forest background with floating particles
- Asymmetric desktop menu layout inspired by Hades/Slay the Spire
- Menu mascot now stands on a platform with enemy silhouettes in the scene
- Browser game now fills the full viewport for an immersive feel
- Changelog page added at /changelog
- GitHub Actions CI builds desktop installers on version tag push
- Wraith Form buffed: +100 Evasion (was 35), 90% execute chance on dodge
- Living Bastion buffed: +60 Armor (was 45)
- Glass God reworked: now +150% Damage / -50 HP only (crit removed)
- New legendary: Death's Edge — +100 Crit Chance, +1.5x Crit Damage
- Elemental Convergence removed — secondary proc moved to Quill Apotheosis
- Quill Apotheosis buffed: now grants +5 to all elemental strengths and 20% secondary proc
- Fate's Favor buffed: 50% reroll (was 30%), now rerolls failed crits too, +100% Damage
- Evasion upgrades now show execute chance on dodge in their descriptions
- Fixed legendary color in upgrade reference page to match in-game gold
- Mobile support — play Quillstorm on your phone!
- Virtual joystick for movement (left thumb), touch to aim and auto-fire (right side)
- Progressive Web App (PWA) — add to home screen for fullscreen experience
- All UI scales for mobile readability (larger fonts, wider bars, bigger buttons)
- Mobile pause and stats toggle buttons in HUD
- Portrait orientation warning — rotate to landscape to play
- Mobile devices default to auto graphics quality with reduced particles
- Fullscreen button on mobile menu
- Desktop experience is completely unchanged
- Stats panel now shows capped speed value (+67%) instead of raw modifier when over the movement speed cap
- Fixed spitter/boss projectiles, burrower emergence, and bomber zones not scaling with wave/danger/elite multipliers
- Enemies now build escalating immunity to stun and freeze — prevents permanent CC-lock at high elemental strength
- Stun/freeze cannot be refreshed during active CC; immunity window starts when CC expires
- Each consecutive stun/freeze reduces duration by 75ms and increases immunity by 250ms
- Bosses take 50% stun / 40% freeze duration with 1.5x longer immunity windows
- Elites take 75% stun / 70% freeze duration with 1.2x longer immunity windows
- Subtle white shimmer shows when enemies are CC-immune
- Piercing quills now hit each enemy at most twice per pass-through instead of burning all charges on one target
- Second hit on same enemy no longer consumes a pierce charge — only unique targets cost pierce
- Homing and bouncing quills can re-hit enemies after leaving and returning
- Fixed piercing damage compounding — each hit now rolls fresh crit and distance damage from base
- Effects opacity setting split into 4 independent sliders: Combat Text, Particles, Elemental VFX, and Status Overlays
- Quill Storm, Sniper Quills, Nuclear Quills, and Elemental Convergence now stackable up to 3
- Glass God now infinitely stackable
- Sniper Quills rebalanced: pierce 5→3, projectile speed 80%→60%
- Living Bastion buffed: HP +25→+100
- Midas: removed 15% damage bonus
- Wraith Form buffed: evasion 28→35, speed 15%→10%
- Elite Hunter buffed: elite damage 25%→35%
- Retuned early XP curve — first level-up now comes at end of wave 2 instead of mid-wave 4
- Crit overhaul — base 5% crit chance and 2.5x crit damage from the start (no upgrades needed)
- All crit upgrades now boost both crit chance and crit damage
- Crit chance per upgrade increased across all rarities
- Stats panel now shows effective crit % and total crit multiplier for clarity
- Upgrade cards show crit as flat rating instead of misleading percentage
- Crit hits now show floating damage text on enemies
- Thorns reflection now has visual shard burst and sound effect
- Combat text (crit, dodge, counter) can be disabled on low graphics preset
- Fixed infinite swarm timer and difficulty scaling advancing while paused or choosing upgrades
- +Max HP upgrades now also heal by the gained amount; -HP upgrades clamp health to new max
- Armor and evasion now have soft caps — armor maxes at ~92.5%, evasion at ~85%
- New rare upgrade: Blood Quills — +3 vampirism strength, +20% damage
- Vampire Lord buffed — vampirism strength 3→5, damage 30%→50%
- Upgrade cards now show all stat effects (crit damage, bouncing, quill speed, jump, quill size, knockback, range damage)
- Armor and evasion reworked — new exponential saturation formula reaches 90-95% with heavy stacking
- Fixed infinite swarm timer overlapping HP/DMG stats, and level up / wave complete banners no longer overlap
- Restart and main menu buttons now require confirmation during a run to prevent accidental progress loss
- "Killed By" display on game over screen — shows exactly what killed you
- Death recap panel — last 5 hits with wave number, damage amount, and timing
- Wave survival timer added to game over stats
- Infinite swarm survival timer — live mm:ss counter that color-shifts through all 4 stages
- Flying enemies (swoopers, bombers) now spawn across the full top of the screen
- New legendary upgrade: Lodestone — periodic magnetic pulse pulls all pickups toward you
- Treasure chest despawn time increased (9s → 15s)
- Pinecone despawn time increased (12s → 15s)
- Armor scaling buffed — single pick now gives ~13% reduction, heavy investment reaches ~69%
- Evasion scaling buffed — single pick now gives ~10% dodge, heavy investment reaches ~61%
- Fixed shellback stunlock exploit — status effects no longer apply during rolling or burrowed states
- Shellback roll now locks direction at start instead of tracking the player mid-roll
- Shellback roll speed increased (100 → 160)
- Movement speed cap reduced (600 → 500 px/sec)
- Scurriers now commit to a direction briefly before reversing (250ms delay)
- Scurrier jump cooldown added (1.2s after landing) and jump frequency reduced
- Achievement system — 18 achievements across combat, survival, score, and style categories
- Cumulative stats tracking: kills, boss kills, elite kills, waves survived, perfect waves
- Per-run stats: score, wave, upgrade count, infinite swarm survival, and more
- Wave-timing achievements trigger mid-game
- Achievements unlock exclusive cosmetics (Spectral skin, Inferno skin, Party Hat, Halo)
- Achievement progress syncs to server across devices
- Achievement counter shown on game over screen
- Rebalanced enemy spawn order for smoother difficulty curve
- New enemy: Bomber — flying crow that drops AoE danger zones
- Thick Quills buffed: bigger quills, knockback, and bonus damage
- Quick Draw + Aerodynamic merged into Swift Quills
- All armor upgrades now include thorns reflection
- All evasion upgrades buffed — dodging can now counter-attack enemies
- New mechanics: Knockback, Distance Damage, Dodge Counter
- Companions now inherit your build at scaled efficiency
- Elemental overhaul: each element now evolves through 4 tiers
- 4 new dual-element epic upgrades + new legendary
- Boss waves now offer a choice: Restoration or Power
- Vampirism reworked: stack-based proc chance and healing
- +5 quills restored on normal wave completion
- +5% damage per level to smooth early-game power curve
- Elemental quill effects: Lightning, Ice, Fire, Poison
- New defense stats: Armor and Evasion
- Mythic upgrades: Fate's Favor and Quill Apotheosis
- 26 new upgrades across all rarity tiers
- Major balance overhaul — shield, prosperity, and crit systems rebalanced
- 4-stage infinite swarm: Swarm, Surge, Frenzy, Apocalypse
- Rebalanced infinite swarm — enemies are tankier but deal less damage
- Bosses now spawn during infinite swarm at danger level 5+
- Shield visual indicator and regen during infinite swarm
- Quill regen delay now scales with regen rate upgrades
- Elite enemies — rare, tougher variants with gold glow and boosted rewards
- Danger Level system — opt-in difficulty upgrades
- Mythic rarity tier
- Variable-height jumping
- Redesigned main menu with mascot art
- Player data syncs to server across sessions
- Porcupine walk cycle animation with leg movement and body bob
- Landing squash effect, quill sway, improved quill distribution
- Added coyote time for more forgiving jumps
- Effects opacity slider in pause menu
- Multiple bug fixes (chests, despawn timers, crashes)
- Stage color themes that change after each boss
- HP numbers on health bar
- Version number and changelog in menu
- Improved canvas scaling and shop layout
- Low health warning and stats panel on game over
- Multiple bug fixes
- Shop with pinecone currency
- Cosmetic skins, hats, quill styles, and trails
- Google Sign-In for cross-device progress sync
- Initial release
- Core gameplay: shoot quills, defeat enemies, survive waves
- 8 enemy types + 2 boss types
- Upgrade system with 5 rarity tiers
- Online leaderboards (global and weekly)
- Infinite Swarm mode after wave 20
- XP/leveling system with level-up upgrades
- Treasure chests with guaranteed rare+ drops